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The Legend of Zelda: A Link Between Worlds

Discussion in 'Handheld Gaming' started by Geoff, Oct 2, 2013.

  1. Geoff

    Geoff Administrator
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    On November 22, the sequel to A Link to the Past is coming to 3DS. It's going to feature, of course, the new wall-melding mechanic, but it was also announced in the latest Nintendo Direct that the game is non-linear: Link can complete the dungeons in any order. Instead of getting items from beating minibosses/bosses, there is a store that has every item available from the beginning of the game, and Link can buy or rent each item as needed to get through the dungeons.

    Is anyone excited for this game, or just "meh" like myself? I feel like I'm the only one that hasn't been like "OMG BEST ZELDA EVAR 10/10" since the game was first unveiled.
     
  2. TRIFORCE89

    TRIFORCE89 Sage

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    I wasn't impressed at the initial reveal. Don't like the wall mechanic or the art style. And at the time the world looked like a carbon copy of the original ALttP

    Since then though, we've been told about "real instrument" music which is good. This tackle dungeons in any order bit which is great (just like the original NES game. Back to its roots). And that the over world is actually very different (or at least whatever this game's Dark World is). And I think 3D will be a great asset with this perspective and should lead to some interesting puzzles.

    I'm glad Nintendo is experimenting with the series even if in small ways. Be it the item upgrades and dungeon-esque over world in Skyward Sword or the rental system and dungeon order in this... I'm ad they're trying to give it a kick in the pants.

    Don't think its the best game though. Still fairly underwhelmed.
     
  3. Rhys

    Rhys Co-Webmaster

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    I really really REALLY like the idea of tackling dungeons however I please, but that shop mechanic... eh. I'll have to reserve judgment. Hopefully they come out with a demo or something.
     
  4. TRIFORCE89

    TRIFORCE89 Sage

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    Doesn't seem like a big deal to me. Four Swords and Four Swords Adventures had item pick up and drop-off areas. You couldn't hold/use much
     
  5. Geoff

    Geoff Administrator
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    That also worked with the bite-sized, level-based nature of those games and the multiplayer aspect. In a full continuous Zelda game, I can't see this working very well.
     
  6. TRIFORCE89

    TRIFORCE89 Sage

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    It is kind of what fans have been asking about for a long time. Getting an item in one dungeon to complete another dungeon that lets you finish that original dungeon
     
  7. Platinum Lucario

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    As a sequel to A Link to the Past, I'm definitely getting A Link Between Worlds.
    The storyline seems very interesting, I wasn't surprised that Ganon had been resurrected in the game by Yuga. I do assume however... that it happens very late in the game.

    I do indeed enjoy the changes and new stuff that the team have put into new Zelda games they develop.

    Hm... if it's possible to enter the dungeon without renting an item from Ravio, then I'll quite possibly play the game through without renting any items. 'Cause it would just make it too easy for me otherwise. xD
     
  8. Geoff

    Geoff Administrator
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    Apparently you keep the rental items until you die. To me, that seems to be a bit broken - most experienced Zelda players aren't going to die, and some people are going to reset the game if they do. It really gives no benefit to buying the items since you'll pretty much amass the rentals and have everything at your disposal throughout the game...unless you die. Not sure if there are things you can only do with bought items though, since I know there's an upgrading system.
     
  9. Platinum Lucario

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    As far as I've heard, there's also a more expensive option to actually buy the items to keep forever, allowing you to upgrade the items.
     
  10. Geoff

    Geoff Administrator
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    Oh, so you can only upgrade items you buy? That makes sense, and it at least gives you a reason to buy instead of rent.
     

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